When you implement an algorithm in MegaWave2, you write a code in C language in what we call a module (See Volume one: ``MegaWave2 User's Guide''). Your algorithm processes some objects which represent your data. So you need to know how to create an object of the type you want, how to access to it, how to remove it, etc.
This present guide will detail all the available MegaWave2 objects and most related functions which are part of the System Library (Sections 2 to 8). In addition, you will find the description of other functions which may be called by the user in the module - such as error handling functions - (Section 9). There is also a description of the Wdevice Library, a toolbox for the window interface (Section 10).
This guide is a reference manual : it would be boring to read it from the beginning to the end. If you are new with MegaWave2, you should entirely read this introduction were basic principles are explained, and all introductions of the next main sections, to get an idea about the various objects you may use. Afterward, when you will be searching for a particular structure or function, consult the contents page or the index page .